Modern, state-of-the-art and future-proof 8 and 10 bit pixel processing, video mapping and audio playback, optimized for uncompressed media, delivering uncompromising quality. It provides powerful methods to bring media with best quality and performant to screens or displays.
Backstage is streaming its GUI to the network to the Backstage Client - a tool that comes with the server and that is available for PC and MAC. It is fully multi-user compatible: User1 can work on setting up warping while User2 is doing logic programming and User3 is modifying media sequences. After startup, the client will show all available servers in the network.
By double clicking on one of the servers, the GUI for the selected identity will be show.
The GUI consists of flexible arrangeable and dockable windows, the layout is 100% adjustable. Presets can be saved and recalled individually for each user.
Backstage allows you to build your "real world" environment in its powerful 3D editor. It can be as simple as just adding a display or any super complex multi-channel (3D) projection on any screen surface. This sample scene shows a panorama projection with 2 projectors.
To get the projector view to a GPU output, simply route the projector in the Video Routing window. The Output View will show you the actual image sent to the output.
When not working with our camera based auto calibration software, you can apply an output warping manually.
Now load your media through the asset manager and put it into the sequencer by drag and drop. A video channel in a sequencer can be routed to one or multiple screens and mappings in the 3D scene.
Specify triggers of external events or free to define GUI elements, in the below case a sequencer starts to play with a fade in, if a button is pressed.
3D Scene
Mapping
Display and Screens can have any number of mappings to place content. Mapping can be adjusted in realtime and placed and modified by values or 3D gizmo in the the GUI. These type of mappings are supported:
Assets
Assets are placed into Sequencers and mapped to a Mapping or Audio Mixer
DPX (8 Bit, 10 Bit, 4:2:2 padded, 4:4:4)
SBSM (8 Bit, 10 Bit, 4:2:2, 4:4:4) created through our Media Manager
TGA (8 Bit)
TIFF (8 Bit, 16 Bit)
BMP (8 Bit)
PNG (8 Bit, 16 Bit)
JPG (8 Bit)
DPX (8 Bit, 10 Bit, 4:2:2 padded, 4:4:4)
SBSM (8 Bit, 10 Bit, 4:2:2, 4:4:4) created through our Media Manager
PLS (8 Bit, 10 Bit, 4:2:2, 4:4:4) created through our Media Manager
TGA (8 Bit)
TIFF (8 Bit)
BMP (8 Bit)
Allows to crop and/or merge together multiple other assets to one asset. F.e. multiple capture inputs, which are part of one big image, can be combined to one image.
Stereo Channel Container
Allows to put separate left and right eye assets of a stereo media to a container asset.
Projector Views Container
Allows to put one or multiple assets into a projector views container. The assets must be rendered or pre-sliced for the projector’s view or custom viewport.
Outputs
Outputs represent the possible sinks for media. Video outputs can be split (f.e. to work with external quadrant splitters or to output to specified rectangles for a led controller) and combined (if multiple outputs should be combined to one big image). Audio outputs always have an internal output mixer, automatically generated with the output with the same name. To apply custom mixes or mixdowns, create a custom matrix or ambisonic mixer.
Represents group of channels of an ASIO audio device.
Clocks and Sync
Routing Windows
Sequencer
A sequencer allows to place media in channels along a timeline. A sequencer has one or multiple channels. All channels within a sequencer are played in perfect sync.
Node Editor
Output View
Performance Overview
Logging
.. contact us with your project requirements, we are happy to assist planning and realizing it with our servers.